


Much of the time, the spirits have lost things that the player needs to find around the island. I never spend too long ruminating on what to do or where to go.Īnyone that’s played New Horizons will be familiar with the sorts of errands necessary to complete the spirits’ tasks. If I can’t find something, there’s a spirit who can help there, too - pointing me in the right direction of whatever I’m looking for. Flamey’s light also reveals new parts of the world and spirits to help out, expanding the scope of the island each time.Ī typical day’s worth of Cozy Grove for me takes about a half hour, running around from spirit to spirit, always with a clear task at hand. It’s here that color comes back to the world, and it happens in such a way that you can feel the warmth spreading out around you.
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The stylized ghost bears give me spirit wood after I help them, and a sentient campfire called Flamey consumes the spirit wood, and the flames illuminate the world, turning it full and lush. The goal is to do Spirit Scout things - like helping the island’s ghost mail-bear find lost mail - to bring life back to the colorless island. I’m a “Spirit Scout,” something of a girl scout, who collects badges to be displayed on her green Spirit Scout sash. A cozy, haunted islandĬozy Grove is set on the titular island, inhabited by a group of whimsical, dead, bear-like creatures that have been stuck there a while. These quests are different each day, and they all contribute to building relationships with the spirits around the island.Ĭozy Grove is the perfect game for anyone that’s ever gotten stressed out by Animal Crossing, because my goals don’t feel overwhelming or endless, a clear contrast from how I felt a few months into New Horizons. Players pick up daily tasks from the spirits around the island, each of which has a clear end goal. A ghost bear talking to a Cozy Grove Spirit Scout Image: Spry FoxĪnd Cozy Grove has something that New Horizons does not - a very clear structure.
